EVE VALKYRIE | CAMPAIGN
CREATIVE DIRECTOR
Over the lifetime of Valkyrie FWS helped CCP with everything from internal videos and UI explorations to trailers, key art and a variety of other marketing assets.
Some examples are included below.
To be honest — half the reason we founded FWS was to get early access to play games like Valkyrie in the office.
When we heard that CCP were working on an EVE VR game I contacted them to see if we could help in some way. They invited us to visit them in Iceland.
Valkyrie was a lot of fun to work on. It gave me the opportunity to play a great VR game early, visit Iceland, and direct Rutger Hauer on the Vive and PSVR launch trailers.