ASSASSIN’S CREED ODYSSEY | CAMPAIGN
CREATIVE DIRECTOR
This was a major departure from previous AC games shifting the franchise into an RPG style.
Our campaign was designed to communicate the broader range of player options and the larger scale of the world with a more intelligent, upmarket feel.
One particularly well liked example was creating the same trailer in two slightly different versions, one for each of the possible heroes you can play.
Both the campaign and game were well received and it became one of the most successful games of the franchise making over $250m in its first week.